changelog:
V0.04:
>Added crafting recipes for coalwood, obsidianwood, claywood and NON-river water;
>Added lua files: fluid, moreorescomp, glooptestcomp, techniccomp;
>Disabled "defaultgen.lua" untill a certain problem is solved;
>Removed lua files: recipeCHEAP, recipeHARD;
>>Changed "README.txt" to reflect the changes;
>>Changed crafting recipes to something more balanced;
>>>Fakewood can now be crafted and be more useful;
>>>Made fluidwood more expensive;
>Moved fluidwood ABMs from "abm.lua" to "fluid.lua";
>Made fluidwood able to sprout, but NOT grow a random papyr near NON-river water (the orepapy will always be 1-node tall);
>>snowpapy will still grow to the 4-node-tall limit;
>Added compatibility with glooptest, quartz, technic_worldgen, blox;
>>Gave fluidwood a chance to sprout and grow 3 new papyr nodes near lava when using "technic_worldgen" mod;
>Moved most of the code from "compatibility.lua" to lua files named after the compatible mods;
>Changed the papyr textures to overlayed ones;
>>Updated screenshot to reflect the changes;
>Removed textures: "silverpapy.png", "silverpapy_ingot.png", "mithrilpapy.png", "mithrilpapy_ingot.png";
>Renamed some of the textures and edited "license.txt" to reflect changes;


Problems:
-Can't generate natural orewood in minetest 5.0.0 on worldgen;

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V0.03:
>No longer using different textures for normal wood and jungle wood ores;
>Changed fluidwood textures slightly;
>Renamed unused textures and moved them to "old textures" folder;
>Made (hideous) papyr textures for moreores (without even bothering to collect pallette samples);
>Edited "license.txt" to reflect the changes;
>Added some code to "compatibility.lua" (FINALY);
>Added lua files: defaultgen; defaultgenWEAK; recipe; recipeCHEAP; recipeHARD;
>>Edited README.txt to help people who don't know how to open a lua file;
>Moved worldgen code from init.lua to defaultgen.lua;
>Rearranged the code in defaultgen.lua;
>Changed scarcity so that jungle trees and normal trees have the same chance to generate ores:
>>(name:previous tree chance/previous jungle chance-new chance)
>>clay:10/9-9; coal:6/5-6; copper:7/5-8; diamond:10/9-10; gold:10/9-9; iron:7/5-7; mese: 10/9-10; obsidian:12/10-9; tin:8/6-7;
>Added crafting recipes for some wooden ores;
>Added fake wooden ore nodes for expensive crafting;
>Added compatibility with moreores (no worldgen yet);

Problems:
-Attempted to implement that "register_ore" thing, but the game crashed;
-Attempted to make "default" an optional dependency, but the mod refused to live without it;
-Attempted to implement compatibility with MineClone2, but failed to make "default" an optional dependency.

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V0.02:
>Added snowpapy. It grows from fluidwood near NON-river water;
>Improved README.txt;
>Removed a lot of information from mod.conf (for now);
>Changed "tinwood.png" and "tinwood_jungle.png" a bit;
>Changed "goldwood.png" and "goldwood_jungle.png" a bit;
>Added lua files: amb; compatibility; crafting; nodes;
>Moved bits of code from init.lua to the matching lua files (see init.lua for details);
>Moved some bits of code arround for organization;

Problems:
-Settings were added but had to be removed because I did something wrong;

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To do list:

Add compatibility with underch, caverealms and other underground-based mods;
Add ABMs to grow eyes when fluidwood is near slime source (underch mod);
Figure out how to implement ores on worldgen in minetest 5.0.0;
Figure out how to add description and dependencies to mod.conf;
Figure out how to implement settings;
Add setting to make orewood spawn on planted trees;
Clean the code up (or try to);
Undo the last three above if something explodes (again);
Add compatibility with more mods;
Improve the screenshot;
Improve "license.txt" and "README.txt";
Add textures for mese wood and obsidian wood (or not);
Remember the other things I wanted to add/remove/change;
Add other people's suggestions to this list;

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Older versions:

V0.01: posted in the forums.
(see "Changes from the original" in README.txt or forum post for details).